Objective

To be part of a talented team that can not only push me creatively and technically as an artist. But become a better person as well. Huge passion to create great games/ films that not only people can enjoy, but be inspired.


Work Experience

Electronic Arts Canada – Environment / Character Artist
Feb 2016 – Present

Project: Fifa 17

  • Stadium Upgrades: Create/ update geo and textures
  • Set dressing for stadiums in Frostbite Engine
  • Made kits (uniforms) for characters

Electronic Arts Canada – Environment Artist
Dec 2014 – Nov 2015

Project: Plants vs. Zombies: Garden Warfare 2

  • Model and texture assets for use in the Frostbite Engine.
  • Optimization, Create LOD’s with custom collision, raycast, occluder and enlighten mesh.
  • Concept/ design assets that belongs and suits the theme of the world
  • Create destruction state/ clusters and add vfx particles to model
  • Update old models to current gen: Up-res geometry/ texture


Electronic Arts Canada – Character Artist
March 2014 – Aug 2014

Project: Fifa 15

  • Created Hair simulation for the Fifa characters
  • Made kits (uniforms) for Fifa players

Nerdcorps Entertainment – Modeler/ Texture Artist
Dec 2011 – Feb 2014

Project: Max Steel

  • Model, texture, rig and animate assets
  • Work closely with Art director, Concept artists, Animation leads and VFX department
  • Add additional design to model when concept is lacking
  • Create/ edit shaders to specific needs

Freelance Modeler/ Texture Artist
2011 – 2012

Clients: Uncannygaming, 2point0studios, World2Worlds, 3DI Time Animation studios

  • Model and texture 3d assets
  • Create concepts/ design assets

Software Knowledge

  • Softimage, Maya, 3ds Max
  • Mental Ray/ Vray
  • Mudbox, Zbrush
  • Headus UV layout
  • Crazybump
  • XNormal
  • Adobe Photoshop, After Effects
  • Topogun
  • Lightwave
  • Marmoset Toolbag
  • Mari
  • Quixel Suite
  • UDK/ UE4 engine
  • Frostbite Engine
  • Substance Designer/ Painter

 

Education

Think Tank Training Centre
2009 – 2011

 

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